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Blog posts from November 2012

Adobe Games Design Course – A Nice Surprise!

Well hello there!

Long time no speak, for which I apologise. Things here have been a whole new level of manic, what with a metric tonne of University work (in hindsight I regret printing my work on lead blocks), lots of freelance design / development work, various social bits and pieces and also some learning projects on the side. Evidence of such things will be appearing the coming weeks!

In the midst of this, I managed to actually achieve something pretty cool – I won last week’s Adobe Generation Game Design weekly award! We’re making a simple platform game, a little each week, based on the brilliant and well explained tutorials on the course.

I decided to move away from the standard look and feel, plus add a few extras in, both of which resulted in my winning the weekly award. I went from this:

To this:

All the flowers bop from side to side, and the clouds bounce up and down too, creating a real “kids game” feel to the game. I also included some splash animations / sounds for when our hero falls from a platform into the (added by me) water. I’ve also added some animations to our character at the start/end of the level.

Awesomely, the prize was a pair of Adobe-branded in-ear headphones, which have come just at the right time as I’m about to get back on the streets and run… to lose a metric tonne of weight (in hindsight I regret eating pizzas made of lead blocks).

Anyway, here’s the work-in-progress game as of a few days ago:

I’ll be doing lots of more fun things with this before the course is over… but more on that soon!

Right, back to my head cold. Huzzah!


Posted on Sat 24 Nov in Creative,Game with Comments (2)

iNeed U


Today I thought I’d try my hand at a bit of basic Photoshop manipulation, to create a minimalist poster design that’d reflect our relationship with and use of technology in our modern society.

It’s called “iNeed U” (see what I did there? Yes, that’s right, I’ve added an “i” like on an iPhone. Brilliant, I know.) and is designed to let you interpret the direction of the need and the players involved. I’ve my own opinions (some, I’ll admit, came to me after looking at it for a while), but I’ll let you make your own mind up.

Here it is:

(Black border added so you can see the shape of it :))

I’ve put this on my Redbubble site if you fancy getting a copy! It’s available as a poster, photographic print and various other things!


Pat (with arty hat on)

Posted on Tue 06 Nov in Creative,Technology,Thoughts with Comments (2)

Dynamo PR – An Advert!

Howdy you!

Hope you’re well.

I’m good here, ta, in fact I’m still pretty chuffed through getting my first advert design printed. Oh yes. It was for the brilliant tech PR agency Dynamo PR, to display in the national PRWeek Awards brochure (as seen by various PR agencies and their clients across the UK).

I was flippin’ chuffed to be asked to make it, and was pretty pleased with the end result (the brief was to have a movie poster feel, a la The Artist):

Here it is “in situ”:

(Apologies for the poor camera quality on this one)

I’m dead chuffed. 🙂



Posted on Sun 04 Nov in Creative,Work with No Comments