Well hello there!
Long time no speak, for which I apologise. Things here have been a whole new level of manic, what with a metric tonne of University work (in hindsight I regret printing my work on lead blocks), lots of freelance design / development work, various social bits and pieces and also some learning projects on the side. Evidence of such things will be appearing the coming weeks!
In the midst of this, I managed to actually achieve something pretty cool – I won last week’s Adobe Generation Game Design weekly award! We’re making a simple platform game, a little each week, based on the brilliant and well explained tutorials on the course.
I decided to move away from the standard look and feel, plus add a few extras in, both of which resulted in my winning the weekly award. I went from this:
To this:
All the flowers bop from side to side, and the clouds bounce up and down too, creating a real “kids game” feel to the game. I also included some splash animations / sounds for when our hero falls from a platform into the (added by me) water. I’ve also added some animations to our character at the start/end of the level.
Awesomely, the prize was a pair of Adobe-branded in-ear headphones, which have come just at the right time as I’m about to get back on the streets and run… to lose a metric tonne of weight (in hindsight I regret eating pizzas made of lead blocks).
Anyway, here’s the work-in-progress game as of a few days ago:
I’ll be doing lots of more fun things with this before the course is over… but more on that soon!
Right, back to my head cold. Huzzah!
Pat